June 17, 2014 / 1 comment
Execution, Jesse Venbrux (2008) Over the years, I’ve played or read about a lot of games that push the player to feel bad or conflicted about doing the things the game allows. The idea fascinated me when I first played Bioshock; by the time I watched my boyfriend play Spec Ops: The Line I had already tired of it. In between I played Execution, a game which presents the “you…
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