The Flower of Prolonged Failure

March 17, 2009 - Shenanigans

Well, after 27 minutes, I was finally able to kill myself in High-Resolution Tetris.  I thought this might be easier than actually clearing a line, but I was surprised at how excruciating the endgame got.  What you see here is that it’s pretty easy to stack the pieces until you get about 4/5 of the way up the game board, at which point you start having problems getting the pieces over to the center fast enough.  (New pieces appear on top at a random point along the horizontal axis.)  Even worse, once you actually build up to the top line, you’re stuck waiting for a piece to show up right at the point where it can collide with one of your pieces instantly.  So I started just trying to get pieces to the center as fast as I could to build a bigger platform, which resulted in this flowery structure – the more distant the piece’s initial starting point, the further down the stem I could eventually hook it.  I find the result quite attractive.

Related Posts

  • Line on Sierra: Space Quest IIILine on Sierra: Space Quest III Welcome back! The ongoing Police Quest problem notwithstanding, at this point we are firmly within the Golden Age of the text-based Sierra games, and I am prepared to get pretty gushy […]
  • Loop Raccord (2010)Loop Raccord (2010) "I see storytelling as a game: whenever I am making a film, a book or a comic, I set a series of rules for myself and I try to play with them to reach their limits. Watching a movie or […]
  • This Is How We Forget HistoryThis Is How We Forget History I’m usually patient with new TV shows. I’m a Fringe fan, after all: sometimes it takes a few episodes or seasons for a show to find its legs. So like, I was skeptical about AMC’s Halt and […]

› tags: high-resolution tetris /