The Flower of Prolonged Failure

March 17, 2009 - Shenanigans

Well, after 27 minutes, I was finally able to kill myself in High-Resolution Tetris.  I thought this might be easier than actually clearing a line, but I was surprised at how excruciating the endgame got.  What you see here is that it’s pretty easy to stack the pieces until you get about 4/5 of the way up the game board, at which point you start having problems getting the pieces over to the center fast enough.  (New pieces appear on top at a random point along the horizontal axis.)  Even worse, once you actually build up to the top line, you’re stuck waiting for a piece to show up right at the point where it can collide with one of your pieces instantly.  So I started just trying to get pieces to the center as fast as I could to build a bigger platform, which resulted in this flowery structure – the more distant the piece’s initial starting point, the further down the stem I could eventually hook it.  I find the result quite attractive.

Related Posts

  • Trapped in AmberTrapped in Amber Last time I checked in with you guys about Mouthwash, I mentioned that I was no longer sure I wanted to use D&D-style dice rolls to determine skill effects, but didn't know what to […]
  • Line on Sierra: Police Quest ILine on Sierra: Police Quest I I'm not going to beat around the bush here. I've played a lot of games over the past few years. A lot of them were hard to get through for various reasons. But I am confident in saying […]
  • Reading Mad Men: IntroductionReading Mad Men: Introduction I've been wanting for some time to start writing about how I watch Mad Men. I liked the show well enough when I started watching it, but I didn’t love it. At that point, the emerging […]

› tags: high-resolution tetris /