The Flower of Prolonged Failure

March 17, 2009 - Shenanigans

Well, after 27 minutes, I was finally able to kill myself in High-Resolution Tetris.  I thought this might be easier than actually clearing a line, but I was surprised at how excruciating the endgame got.  What you see here is that it’s pretty easy to stack the pieces until you get about 4/5 of the way up the game board, at which point you start having problems getting the pieces over to the center fast enough.  (New pieces appear on top at a random point along the horizontal axis.)  Even worse, once you actually build up to the top line, you’re stuck waiting for a piece to show up right at the point where it can collide with one of your pieces instantly.  So I started just trying to get pieces to the center as fast as I could to build a bigger platform, which resulted in this flowery structure – the more distant the piece’s initial starting point, the further down the stem I could eventually hook it.  I find the result quite attractive.

Related Posts

  • Dear Miss Bonelihearts: Morrigan and the ScrubsDear Miss Bonelihearts: Morrigan and the Scrubs Oh damn, looks like I got some more search traffic since the last time I did this! The time has come once again to answer the pressing queries of people who mash stuff into Google to get […]
  • Capricious NatureCapricious Nature The Futile Rebellions of Fereldan Do you accept the role given to you, or do you try to escape it? Even when you try, can you escape the way your role shaped you? The question is […]
  • Line On Sierra: King’s Quest III, Part 1Line On Sierra: King’s Quest III, Part 1 After a diversion into Space Quest, my chronological journey through Sierra's Quest games returns to the flagship series. King's Quest III is unusual among the games in this project […]

› tags: high-resolution tetris /