Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Mouthwash: Emotions and StatsMouthwash: Emotions and Stats The time has come to check in again on the Mouthwash conversation engine. Earlier I mentioned that speech acts in Mouthwash have effects in four domains: goals, emotions, viewpoints, and […]
  • Words as ActionsWords as Actions Shortly before my blog's hiatus, I wrote this post, in which I talk about the kind of conversation systems you see in games.  I was particularly concerned with the lack of variety as […]
  • Line On Sierra: King’s Quest I, Part 2Line On Sierra: King’s Quest I, Part 2 In Part 1 of my adventures in King's Quest I, I dicked around, made a map, then gave up and started reading a walkthrough. In Part 2 I finished the game with liberal application of said […]