Haha, what happened?
March 16, 2011 - Features
What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments. A year later I’m still working on data structures. But they’re totally rad data structures! Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again. Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.
Related Posts
Line on Sierra: Quest for Glory I, Part 1 Ten games into this series, I've started to get the hang once more of how Sierra games work. So it's the perfect time for a game to come along that doesn't work like any of the others I've […]
The Graveyard (2008) Auriea Harvey and Michael Samyn's The Graveyard is a spare little game with only one functional object besides your avatar: a bench that plays music when you sit on it. It will start […]
Mouthwash: Emotions and Stats The time has come to check in again on the Mouthwash conversation engine. Earlier I mentioned that speech acts in Mouthwash have effects in four domains: goals, emotions, viewpoints, and […]