Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Terrible Gameplay is HilariousTerrible Gameplay is Hilarious Those of you who follow me on Twitter may have noticed that I've been tweeting links and brief assessments of all the experimental shorts I play. Most of these don't end up getting full […]
  • Conversation in Games: Trigger, Branch, RepeatConversation in Games: Trigger, Branch, Repeat Bento Smile's Air Pressure Why is there so little variety in conversation systems in games?  Conversation is one of the most essential and frequent things humans do.  It is a common […]
  • The Lump in My ThroatThe Lump in My Throat It starts up front. I push my tongue up slightly against the roof of my mouth and flare my nostrils a little, then draw the flaring motion upward to sort of spread out the muscles […]