Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • The Flower of Prolonged Failure Well, after 27 minutes, I was finally able to kill myself in High-Resolution Tetris.  I thought this might be easier than actually clearing a line, but I was surprised at how […]
  • Mouthwash: ViewpointsMouthwash: Viewpoints In previous discussions of Mouthwash, I've mentioned that there are four domains in which actions can take place: goals, emotions, viewpoints, and relationships. I've talked a bit about […]
  • Four Types of Videogame TragedyFour Types of Videogame Tragedy In my last post on tragedy, The Wrong Ending, I presented what I saw as an essential problem of tragedy in videogames: an ending where things go badly is often seen by players as […]