Haha, what happened?
March 16, 2011 - Features
What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments. A year later I’m still working on data structures. But they’re totally rad data structures! Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again. Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.
Related Posts
The Graveyard (2008) Auriea Harvey and Michael Samyn's The Graveyard is a spare little game with only one functional object besides your avatar: a bench that plays music when you sit on it. It will start […]
Line On Sierra: King’s Quest I, Part 1 Between 1983 and 1998, Sierra On-Line released an absurd number of adventure games. Recently, GOG.com had a package deal on a major subset of them: the four classic series that shared the […]
4 Minutes and 33 Seconds of Uniqueness (2009) Petri Purho has come up with a brilliant border case of a game in 4 Minutes and 33 Seconds of Uniqueness, the most memorable entry from the recent Global Game Jam. Inspired by John Cage's […]