Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Less Flicks More BitsLess Flicks More Bits The indie developer Craig "Superbrothers" Adams recently published a manifesto called "Less Talk More Rock," based on a talk he gave at the Game Developer's Conference.  It is a good and […]
  • Sweeping Exits and Offstage LinesSweeping Exits and Offstage Lines I spent a long time trying to figure out Harvest Moon: A Wonderful Life. It had an unusually deep simulation with a lot of random variables, so I dug through a lot of FAQs to figure […]
  • A familiar debate about empathy in videogamesA familiar debate about empathy in videogames Peter Suderman, a film and culture writer I quite like, had a short post yesterday at The American Scene of the familiar "videogames can't really evoke emotion" type.  I doubt I can […]