Haha, what happened?
March 16, 2011 - Features
What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments. A year later I’m still working on data structures. But they’re totally rad data structures! Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again. Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.
Related Posts
Line on Sierra: Space Quest II After a soul-sucking experience as a fussy cop who can't drive, Line on Sierra returns to actual adventures in Space Quest II: Vohaul's Revenge! Since this is a Space Quest game, […]
The Graveyard (2008) Auriea Harvey and Michael Samyn's The Graveyard is a spare little game with only one functional object besides your avatar: a bench that plays music when you sit on it. It will start […]
Chemical Reactions
This is up a bit late. I blame Labor Day! Also, getting swamped at work. Anyway, last week I was mainly playing through last May's Experimental Gameplay Project entries, with the theme […]