Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Leaning GamesLeaning Games The world of art games is young and vibrant, full of unique experiments. Still, if you explore the output of the experimental world enough, you’ll start to recognize a few common […]
  • Less Flicks More BitsLess Flicks More Bits The indie developer Craig "Superbrothers" Adams recently published a manifesto called "Less Talk More Rock," based on a talk he gave at the Game Developer's Conference.  It is a good and […]
  • Surrealism from the InsideSurrealism from the Inside Amanita Design is a developer known for its charming little point-and-click adventures. The games are distinctive for their low-key surrealism and collage-like art style, but as games […]