Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • What’s the Point of Limbo?What’s the Point of Limbo? Since its release on XBox Live Arcade in 2010, Limbo has racked up awards and generated a substantial amount of critical writing. I didn't have XBox Live when it came out, so I've been […]
  • Pieces of StoryPieces of Story Telling good stories in games is hard. Interactivity screws up a lot of the things we associate with good storytelling, such as pacing, control of the audience’s knowledge, and and […]
  • Pathos (2011)Pathos (2011) The relationship between the player and the avatar varies a lot between games. Sometimes the avatar character is meant to be an unembellished extension of the player, as in any […]