Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Line on Sierra: Space Quest IILine on Sierra: Space Quest II After a soul-sucking experience as a fussy cop who can't drive, Line on Sierra returns to actual adventures in Space Quest II: Vohaul's Revenge! Since this is a Space Quest game, […]
  • Difficulty Factors as Character TraitsDifficulty Factors as Character Traits If difficulty is one of the things a game can use to make characters interesting, it's worth asking just what difficulty communicates. For one thing, difficulty isn't just […]
  • Players Are PlannersPlayers Are Planners In a few recent blog posts, game critics have been tackling questions about where the borders of gaming lie. This all started with Michael Abbot’s post Games Aren’t Clocks, which argued […]