Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Mirror Stage (2009)Mirror Stage (2009) Stephen Lavelle's Mirror Stage is a trim and elegant little piece about exploring kaleidoscope patterns.  While there's not much more to it than that on paper, the aesthetic effect […]
  • Sweeping Exits and Offstage LinesSweeping Exits and Offstage Lines I spent a long time trying to figure out Harvest Moon: A Wonderful Life. It had an unusually deep simulation with a lot of random variables, so I dug through a lot of FAQs to figure […]
  • Loved (2010)Loved (2010) The hostile guide has become a common trope in art and indie games (not to mention some bigger games like Portal).  Designers can't get enough of having a disembodied voice berate you and […]