The Flower of Prolonged Failure

March 17, 2009 - Shenanigans

Well, after 27 minutes, I was finally able to kill myself in High-Resolution Tetris.  I thought this might be easier than actually clearing a line, but I was surprised at how excruciating the endgame got.  What you see here is that it’s pretty easy to stack the pieces until you get about 4/5 of the way up the game board, at which point you start having problems getting the pieces over to the center fast enough.  (New pieces appear on top at a random point along the horizontal axis.)  Even worse, once you actually build up to the top line, you’re stuck waiting for a piece to show up right at the point where it can collide with one of your pieces instantly.  So I started just trying to get pieces to the center as fast as I could to build a bigger platform, which resulted in this flowery structure – the more distant the piece’s initial starting point, the further down the stem I could eventually hook it.  I find the result quite attractive.

Related Posts

  • Why Would You Call Someone a Sociopath?Why Would You Call Someone a Sociopath? [TW: ableist speech] What's the purpose of calling people sociopaths? Why use that word, in particular, versus any of the alternatives available to you in a heated argument? For […]
  • Mouthwash: Emotions and StatsMouthwash: Emotions and Stats The time has come to check in again on the Mouthwash conversation engine. Earlier I mentioned that speech acts in Mouthwash have effects in four domains: goals, emotions, viewpoints, and […]
  • MIXTAPE: Burn It All DownMIXTAPE: Burn It All Down rat chaos (2012) j chastain So here's how I assemble these mixtapes. I play short games all the time. If I notice several games with a similar theme, I throw the titles into an […]

› tags: high-resolution tetris /