The Flower of Prolonged Failure

March 17, 2009 - Shenanigans

Well, after 27 minutes, I was finally able to kill myself in High-Resolution Tetris.  I thought this might be easier than actually clearing a line, but I was surprised at how excruciating the endgame got.  What you see here is that it’s pretty easy to stack the pieces until you get about 4/5 of the way up the game board, at which point you start having problems getting the pieces over to the center fast enough.  (New pieces appear on top at a random point along the horizontal axis.)  Even worse, once you actually build up to the top line, you’re stuck waiting for a piece to show up right at the point where it can collide with one of your pieces instantly.  So I started just trying to get pieces to the center as fast as I could to build a bigger platform, which resulted in this flowery structure – the more distant the piece’s initial starting point, the further down the stem I could eventually hook it.  I find the result quite attractive.

Related Posts

  • Reading Mad Men: IntroductionReading Mad Men: Introduction I've been wanting for some time to start writing about how I watch Mad Men. I liked the show well enough when I started watching it, but I didn’t love it. At that point, the emerging […]
  • Capricious NatureCapricious Nature The Futile Rebellions of Fereldan Do you accept the role given to you, or do you try to escape it? Even when you try, can you escape the way your role shaped you? The question is […]
  • Terrible Gameplay is HilariousTerrible Gameplay is Hilarious Those of you who follow me on Twitter may have noticed that I've been tweeting links and brief assessments of all the experimental shorts I play. Most of these don't end up getting full […]

› tags: high-resolution tetris /